A tiny part of a bigger hard surface modelling project. A 5.6k tris model with 4k textures, modelled in Maya, textured in Substance and rendered with Arnold. Low poly enough for games, high fidelity enough for VFX/movies. Opted out of using the Glock logo and Austria text, etc, for whatever reason they corrupted my Substance project file.
Gonna update this later down the line, and more guns to come!