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Red Mask: Handbook for Superheroes

Last year I worked as a generalist on the movie Handbok för Superhjältar (Red Mask: Handbook for Superheroes) at Stiller Studios. There I was tasked with R&D:ing and building a Unreal Engine pipeline, solving (a great many) technical hurdles, environment work, shader work, FX work, processing face motion capture data, render wrangling, handling potential render outsourcing, leading a group for optimization of scenes to speed up render times, assembling the edit, and last minute denoising.
With so many responsibilities, I can of course not take full credit for all them. I did more than my fair share though and with more time I would've done more.

I would've preferred some videos and not just stills, but hey, what can you do?

Water shader and environment work

Water shader and environment work

Cityscape, park and school yard partially by me

Cityscape, park and school yard partially by me

Cityscape partially by me

Cityscape partially by me

Environment, lighting and ocean partially by me

Environment, lighting and ocean partially by me

Environment and lighting partially by me

Environment and lighting partially by me

Environment and lighting partially by me

Environment and lighting partially by me

Environment mostly by me

Environment mostly by me

Environment mostly by me

Environment mostly by me

Environment partially by me

Environment partially by me

Fur shader reworked by me for look and better performance

Fur shader reworked by me for look and better performance

Fur shader reworked by me for look and better performance

Fur shader reworked by me for look and better performance

Environment partially by me

Environment partially by me

Environment partially by me

Environment partially by me

Environment partially by me

Environment partially by me

Environment partially by me

Environment partially by me

Environment partially by me

Environment partially by me

Environment partially by me

Environment partially by me

Environment and FX (though barely visible here) partially by me

Environment and FX (though barely visible here) partially by me

Environment partially by me

Environment partially by me

Environment partially by me

Environment partially by me

Environment and water mostly by me

Environment and water mostly by me

Complementary splinter FX by me

Complementary splinter FX by me

Environment partially by me

Environment partially by me

Environment partially by me

Environment partially by me

Environment partially by me

Environment partially by me